The project “I-GAME: Innovative GAming Methodologies in Education” aims to enhance and update the existing obsolete methods and views regarding the use of serious games in education for the benefit of various disadvantaged groups.
Here comes the second newsletter of the I-Game Project! You can find out about our project’s activities and latest updates!
As a new trend, games are increasingly being included in the educational process. It is widely known that participatory activities have an increased effectiveness in transmitting educational content. The entertainment of games allows the participant to enjoy the learning process, thus paying more attention and absorbing the knowledge and skills offered. In addition, the cognitive function of the learner is increased, as participation involves decision-making and social interaction.
The second LTTA of the project
The second LTTA of the project took place in Karditsa, Greece, between 5-8 December 2022, providing the participants with an insight into how to bridge the various areas that need to be combined and work in parallel in order to facilitate the effective use of board games as a tool in education and other areas.
The activity allowed the participants to discuss with professionals and participate in a game design and quality control process. Therefore, they gained a new perspective on the process and understood how to use this knowledge to their advantage.
During the four days of the training activity, the participants were introduced to rules design history, including the evolution of mechanics and their categories, attended seminars on the details of identifying the categories of mechanics, learned how to select those appropriate for the end goal of the game they wish to create, and learn about proper rules structure and explanation techniques. At the end of the course, they had an open discussion on their experiences and thoughts on how to integrate it into their training routines best.