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Third newsletter of the I-Game Project!

The project “I-GAME: Innovative GAming Methodologies in Education” aims to enhance and update the existing obsolete methods and views regarding the use of serious games in education for the benefit of various disadvantaged groups. Here comes the second newsletter of the I-Game Project! You can find out about our project’s activities and latest updates!

As a new trend, games are increasingly being included in the educational process. It is widely known that participatory activities have an increased effectiveness in transmitting educational content. The entertainment of games allows the participant to enjoy the learning process, thus paying more attention and absorbing the knowledge and skills offered. In addition, the cognitive function of the learner is increased, as participation involves decision-making and social interaction.

Summary of our experience in the second LTTA of the project

In the first LTTA held in Poland, we had the amazing opportunity to visit one of the largest board game factories in the country. Participants had a firsthand experience of learning how game components are made and how different departments collaborate in larger companies to create exceptional board games. The second LTTA took place in Karditsa, Greece, where our host, Dracon Rules Design Studio, provided valuable insights into game design and quality control. Participants explored the history and categories of game mechanics, learned techniques for crafting clear rules structures, attended seminars on identifying mechanics categories, and discussed integrating their new skills into their training routines. It was an outstanding experience that significantly enhanced their game design abilities with practical knowledge and valuable insights. At the end of the course, we conducted an open discussion to gather participants’ experiences and thoughts on this particular part of the project. The session concluded with a recording of our findings, which you can find below:

Our second transnational partner meeting!

Last month, we had our second transnational partner meeting in the delightful city of Arad, Romania, where we were warmly welcomed by Asociatia Share Education. We had some insightful discussions on streamlining the project’s organization, planning upcoming activities, and, of course, finding effective ways to promote the fantastic materials we’ve created. Oh, and we also had a blast trying out a new board game! We’re already eagerly anticipating our next Learning, Teaching, and Training Activity (LTTA) scheduled for July in Athens, where we’ll be reconnecting with our partners once again.

I-Game was shown in international conference

Dracon Rules Design Studio presented the I-Game project at the hybrid (physical and online) conference titled “Ensuring Equal Opportunities Through Educational Management and Psycho-Pedagogical Assistance in the Context of Current Challenges.” Konstantinos Lekkas as a leader of the Dracon, discussed the diverse usage of board games, along with the online platforms for them, as educational tools to address current challenges and enhance the appeal of education.