Skip to content

Empowering Education through Play: Dracon Rules Design Studio’s Vision

Situated in Karditsa, Greece, Dracon Rules Design Studio stands as a non-governmental and non-profit organization, striving to bridge the realms of education and board game design. With a mission to integrate gaming into education as a tool and promote inclusivity, equity, and upskilling, Dracon Rules Design Studio collaborates with private organizations and public bodies to achieve its primary objective.

A Blend of Expertise

At the heart of Dracon Rules Design Studio lies a diverse group of individuals with expertise in board game design, education, and project management. Beyond their core roles, these passionate individuals volunteer as playtesters, game researchers, and assistants, contributing to the greater community. The studio also hosts the Karditsa Board Game Society Club in its headquarters, fostering a hub for enthusiasts.

In essence, Dracon Rules Design Studio is not just an organization; it’s a catalyst for transformative learning experiences, breaking traditional educational molds and paving the way for a future where play and education seamlessly intertwine.

Our courses

Course 1

Digital Skills for Using Board Games as a Tool in Education


This innovative course integrates gamification and interactive elements into mediation and conflict resolution strategies, equipping educators with dynamic approaches to fostering a harmonious classroom environment.

Participants will explore how gamified techniques can be employed to encourage positive behaviors, enhance communication, and promote collaborative problem-solving among students.

Through hands-on activities and scenario-based simulations, educators will develop a toolkit of gamified strategies to effectively manage conflicts, cultivate empathy, and build a supportive and engaging learning community within their classrooms.

Main Scope

The course aims to provide enough theoretical background and practical experience to the participants, so that they will have the basic knowledge needed in order to understand how to integrate the use of board games in education, including the methods to implement them in a digital format, allowing distance learning through on-line board gaming.

Contents

The course contains a brief introduction on board game mechanics and the concepts of game design, and then moves on to lecture on the practical use of board games in education and their use as a tool in combating early school dropout. Finally, the participants will be presented with at least two third-party online board game platforms they can add to their arsenal, and practice creating and uploading the basic elements of a board game for online use.

Topic Titles

Administrative

  • Welcome by the Host, Introduction of participants
  • Reflections and evaluation
  • Recognition of achievement (Europass mobility documents, participation certificates)
  • Information on the Host Organization, Course Presentation, Questions

Theory

  • Games in Education: Known Trends and Uses
  • Games in Education: Mechanics as Tools
  • Online Teaching and the use of Board Games online
  • Games as a Tool to combat Early School Dropout
  • Using games in Classroom
  • Board Game Design for Educational Use

Workshops

  • Using games in Classroom – Practical insights
  • Adapting Game Mechanics for use in the Classroom
  • Simple Game Creation
  • Online Teaching and the use of Board Games online

After-hour activities

  • Useful information for the Host’s city, visit to the center
  • Group Activity: Experiencing Board Games as Players
  • Suggested Cultural Points of Interest

Results of the Course on the Participants

The participants will gain a new understanding on the depth of board games, they will learn to distinguish the most common mechanics which bind the games, they will learn to use the mechanics to create basic games for use in their classroom, they will learn to use online third-party platforms to upload and play their created board games, they will gain insight on the uses of board games in education and their contribution to combating early school dropout, they will converse in a foreign language, learn more about the local culture and habits and the host area’s sites of cultural importance.

Course 2

Gamified mediation and conflict resolution in classroom management


This innovative course integrates gamification and interactive elements into mediation and conflict resolution strategies, equipping educators with dynamic approaches to fostering a harmonious classroom environment.

Participants will explore how gamified techniques can be employed to encourage positive behaviors, enhance communication, and promote collaborative problem-solving among students.

Through hands-on activities and scenario-based simulations, educators will develop a toolkit of gamified strategies to effectively manage conflicts, cultivate empathy, and build a supportive and engaging learning community within their classrooms.

Course 3

GameSTEM: STEM/STEAM education with gaming elements


Combining STEAM education with game-based learning involves integrating the principles of Science, Technology, Engineering, Arts, and Mathematics into interactive game-based experiences that promote active engagement, critical thinking, and problem-solving skills.

This approach leverages the immersive and motivating elements of games to create dynamic learning environments where students can explore complex concepts, experiment with ideas, and apply their knowledge in simulated real-world scenarios.

By incorporating game mechanics, narratives, and challenges, educators can enhance the educational experience, encouraging collaborative learning, creativity, and the application of STEAM principles in a fun and interactive way that motivates students to actively participate and excel in their learning journey.

Course 4

Gamified Digital Storytelling in Education: Engaging Multimedia Narratives for Enhanced Learning Experiences


Digital storytelling for education with game elements involves integrating interactive and immersive game mechanics, such as challenges, rewards, and decision-making scenarios, into the process of creating and sharing educational narratives using digital platforms.

By incorporating game elements, such as quests, puzzles, or role-playing components, into the storytelling process, students are encouraged to actively participate, problem-solve, and explore educational content in a dynamic and engaging manner.

This approach not only fosters creativity and critical thinking but also promotes active learning, collaboration, and the development of digital literacy skills among students.