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Co-Create EcoTrade:
collaborative learning for sustainable VET education

Program: Erasmus+

Key action: Partnerships for cooperation and exchanges of practices

Action Type: Small-scale partnerships in Vocational Education and Training

Project Reference: 2024-2-ES01-KA210-VET-000283809

Start Date - End Date: 01/03/2025 - 28/02/2026

Duration: 12 months

Our role: Partner

Topics

  • New learning and teaching methods and approaches
  • Green skills
  • Inclusion, promoting equality and non-discrimination

The Co-Create project, co-funded by the Erasmus+ Programme, aims to innovate vocational education by introducing a game-based tool that focuses on international trade and sustainability. It seeks to engage students, empower VET educators with new teaching strategies, promote environmental responsibility, and foster the inclusion of disadvantaged and migrant students in the learning process.

The project will result in a fully developed board game, improved teaching methods through educator training, increased student motivation and participation, enhanced understanding of sustainable trade practices, and the successful inclusion of disadvantaged and migrant students in both the game creation and learning processes.

Background

EcoTrade is an Erasmus+ project that brings together educators and students from Spain, Italy, and Greece to design an educational board game focused on international trade and sustainability. The aim is to enhance engagement in vocational education and training (VET) by integrating game-based learning, green skills, and inclusive teaching practices.

Through co-creation workshops, pilot testing, and international collaboration, EcoTrade empowers VET trainers to adopt innovative methods while helping students understand the economic, social, and environmental impact of global trade and transportation.

Key outcomes include a print-and-play board game, a trainer’s guide, and inclusive teaching tools designed to be adaptable across classrooms and learning environments.

Objectives

1️⃣ Increase student engagement in VET
🎯 Design a board game that transforms how students learn about international trade and sustainability - interactive, practical, and fun!

2️⃣ Empower VET educators with new tools
🧑‍🏫 Train teachers to co-create and use game-based methods, giving them the skills to develop their own educational resources.

3️⃣ Promote green skills and sustainability
♻️ Integrate environmental, social, and economic sustainability into the game, helping students understand the real-world impact of global trade.

4️⃣ Foster inclusion and diversity
🤝 Actively involve students from disadvantaged or migrant backgrounds to ensure co-creation is inclusive, empowering, and representative.

Partners

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ITM Miranda, Spain
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Dracon Rules Design Studio,
Greece
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Training 2000, Italy
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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project Reference: 2024-2-ES01-KA210-VET-000283809

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